Smoke in Pyro

Pyro volume rasterize attribute + Pyro solver

Emit from flame

limit source range

Bake colour to pyro

Re-learn pyro

Pyro voxel size rule of thumb

Small scale fire

Look → Fire

Turbulence vs disturbance vs shredding vs sharpening demo

Pyro fire not moving as desired? Check velocity scale in pyro

Want fine smoke but thicker smoke?

Want a bomb fast explosion?

Want a region of fire particularly brighter?

Want to direct smoke/fire direction more accurately rather relying only on wind?

Volume rasterize attributes

Voxel not from the source but going forward/backward to the source?

Pyro dust VDB collision need another VDB from polygon? Rename it!