Smoke in Pyro
Pyro volume rasterize attribute + Pyro solver
Emit from flame
limit source range
Bake colour to pyro
Re-learn pyro
Pyro voxel size rule of thumb
Small scale fire
Look → Fire
Turbulence vs disturbance vs shredding vs sharpening demo
Pyro fire not moving as desired? Check velocity scale in pyro
Want fine smoke but thicker smoke?
Want a bomb fast explosion?
Want a region of fire particularly brighter?
Want to direct smoke/fire direction more accurately rather relying only on wind?
Volume rasterize attributes
Voxel not from the source but going forward/backward to the source?
Pyro dust VDB collision need another VDB from polygon? Rename it!